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"There are watch towers, just like in WW"

I see why you came to this conclusion, but it's hardly certain that they are "just like in Wind Waker." In Wind Waker they contained a few enemies and sometimes rewarded you with some rupees. Overall they felt very randomly placed. How do we know the towers in this Zelda aren't actually significant locations? Your suggestion is that they are there for 'pacing' (to give the player something to do while traveling from one place to another), but it's possible they are themselves the goal the player is traveling to.

"Enemies seem to only congrigate near these areas."

That is incorrect, we never even saw Link being near the tower in the footage last week. Wherever those enemies were, they sure weren't next to the tower. They were actually next to the statues which Miyamoto theorized marked a dungeon location.

 

Einsam_Delphin said:

More like when they actually show the meat of this game! So far all they've done is emphasis a big world, which is meaningless without stuff to do in it.

I think it is safe to assume we are going to be doing Zelda stuff in this game. There will be towns with lots of unique NPCs and dungeons with much stronger and more plentiful enemies than the overworld. There will be items to collect which give you new abilities for use in traversal, exploration, and combat.

Zelda is a point-and-click adventure game. We are going to do a lot of pointing and clicking. It's great.