| curl-6 said: I didn't bump in, bonzobanana did, haha. A hard drive still isn't a complete substitute for RAM, it's more like a crutch. A useful one no doubt, but you can still do more with more actual useable RAM. As for the GPU, in that sense 360 and PS3 had well documented GPUs from day 1 as well, and so do PS4/Xbone, but it still takes dedicated development to squeeze the most out of the specific quirks of a particular piece of hardware. I don't mean to be rude though but I'll probably just respond to bonzo from here on, if only cos I have a bit less time to spend on VGChartz for the next few days so I can't do both, especially when we'll be addressing a lot of the same points. Just so you don't think I'm snobbing you. Besides, I don't reckon much will come up we haven't talked about before, haha. ;) |
I know, hence why I was referring to him, not you ... XD
Memory is certainly faster than storage but I only wanted to demonstrate that it is possible to house higher texture quality even with the memory constraints ...
Actually, I don't think the PS3's GPU is all that well documented compared to the Xenos. Nvidia is VERY secretive when dealing with the specifics of their chip design.
Sure, I don't take offence to that ...







