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curl-6 said:

Actually, no, Nano Assault Neo is not on 3DS. That's the original Nano Assault. Different game. More modern shader techniques seem a likely candidate for its post-PS3/360 tricks, as more than one dev has corroborated that the GPU has a newer feature set than last gen consoles.

And Trine 2 is quite a bit more demanding than Rayman Legends, hence the resolution/fps gap. The latter is largely 2D sprites, while the former uses 3D geometry with much more demanding shaders, lighting, etc.

Trine and Need for Speed have already proven Wii U can do better textures than PS3/360 thanks to more memory. Hard-drive streaming is not enough to alleviate a 1GB-<500MB disadvantage in RAM size. Ultimately you'll run into situations where you need more than 500MB in play at once, and when that happens, PS3/360 hit a brick wall.

As to Wii U's GPU being well documented, we don't know that; it's make and model have not been confirmed. People said last gen that the Wii would not improve graphically cos it was older tech, but it did.

Talk about bumping a thread but anyways on to your post ...

Who's to say that streaming textures from the harddrive isn't enough ? For the vast majority of the multiplatform games, parity is achieved with the last gen HD twins in terms of texture quality compared to the WII U ... 

The graphics chip designer has always been AMD and the model isn't important. What's important is the architecture since that serves as basis for a family of products. He's most likely right that the GPU is well documented given how open AMD they are about these things in their recent years so even if Nintendo were to refuse passing on the documents to 3rd party developers, they can just ask for it from AMD ...