By using this site, you agree to our Privacy Policy and our Terms of Use. Close

It's going to be a long time before we aren't assessing the graphics of games. We have multiple after-effects placed on games to account for the simple fact that we don't have the sheer processing power to naturally render scenes which we consider aesthetically appealing.

A point when we get close is when games are running natively in 4k resolution, so effects like SSAA and other anti-aliasing effects aren't relevant anymore. Then, you have shadow and lighting effects like ambient occlusion to consider. The computer of system you're running will have to calculate the light paths in real-time, as opposed to methods of ambient occlusion like SSAO. Lastly, there's always the issue of ever increasing the clip planes of games so that LOD's become increasingly irrelevant as well.

And even then, you'll still have aesthetic choices for games largely determining whether a game looks good. Crysis 3 looks great, but so does Bioshock Infinite. They both look great for completely different reasons.

In short, we'll always be assessing a game's looks, but eventually the technical jargon won't really be important because we'll have hit the upper bound for what the human eye can perceive with regard to detail.