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Hiku said:

Most Street Fighter characters have some way around fireballs as well. If not with normals or specials, then with EX moves. So I didn't think it seemed out of place for Tekken characters to have that as well. Although I think Jin, Kazuya and Heihachi's WGF's stood out as pretty exaggerated compared to the rest.

11-12 stages is abit on the short side, yeah, but Persona 4 Arena had about the same amount. And that series has no shortage of locations it could use for the game, since it's based on both Persona 3 and 4. (The stages are in 3D as well, unlike the character models.) There was no SEES headquarters stage, no Tartarus stage (Tartarus stage was added in the sequel) or Velvet room stage. And those are the three areas you spend most of your time in, in P3. So it's not like they ran out of ideas or material to use.

In terms of content, what SFxT launched with didn't seem particularly off to me. Although they clearly didn't think certain things through when it came to gameplay mechanics. Pandora mode was pretty much useless (and didn't get much better after the patch), too many matches ended in a time out, and of course, the gems. That they released a free patch later was nice though, but I doubt that would have happened if people didn't get so upset about the DLC issue.

I mentioned Injustice since they have an increadible amount of source material to work with. It was also based on the Mortal Combat X engine, another game from the same developer. And that game launched with 27 characters.
SFxT could also be seen as a new game in a potential series, even though it also used assets from other games, but to a higher degree. Though whether you consider it new or old, either way 43 characters is well above the norm. Basides Tekken and Smash, not many other fighting games these days offer that many characters.

As for Oni, since we were talking about game design and not story, in that regard he is a new character. His animations are unique, and he has many moves that Akuma does not, and vice versa. Evil Ryu has been around since Alpha 2 though, so I didn't mention him.
I did forget about Rufus and El Fuerte. (I don't like either of them though, but Pepeday makes El Fuerte interesting to watch.)
Though which characters are good or bad is a matter if taste. Out of the new characters in SF3, I don't like Remy, Twelve, Necro, Oro, Sean or Gill.
But regarding "out of the new characters added in SF4, most of them were clones":

Juri
Abel
Oni
Viper
Hakan
Seth
Gouken
Rufus
El Fuerte
Decapre

Clone characters is a term used for two characters who majorly play the same, and majorly use the same moves. Like Lili and her butler Sebastian in Tekken Tag 2 for example, or Captain Falcon and Ganondorf in Smash. Besides Decapre, none of these characters fall under that category, except for arguably Seth. But because he has a mix of different copied moves, he doesn't function like any other one single character. But if someone wants to consider him a clone character, that's fine by me. As for Oni, he has the staple fireball, DP and Tatsu, but other than that he plays differently from any other character.

As for which of them I liked, I would also say just Juri and Viper. SF4's design direction never really appealed to me. And Viper seems more like an SNK character rather than a Capcom character, so perhaps that's why I like her more than most of the other new characters.

It'll be interesting to see the direction they're going with SFV. I'd rather have something different than SFIV all over again. But considering how well SFIV did, and how bad SFxT did, I wonder if they're brave enough to stray far from SFIV.

Never played Persona 4.  Watched one battle over a friends house years ago.  First experience (a good one) was with Persona 3 (PS2 rerelease on PSN) when it was on sale for dirt cheap.  Will get Ultimax when it's dropped to a reasonable price.

Anyway... I about the clone characters.  Ken plays differently from Ryu.  In SFIII, Ken and Chun-Li were the top best characters.  Sometimes Ken ends up being really good.  Sometimes Ryu ends up on the opposite side of a tier list.  They play differently.  But, they are still clones.  Therefore, Gouken, who is Ryu's trainer, despite having different supers and an alternate version of the same specials, he too, is a clone, as is Akuma, Sakura, Evil Ryu and Oni.

Seth, is still a clone.  Not in the traditional sense, but in the sense that he borrows pre-existing attacks from other characters.  He's an amalgam.  That's why I call him a clone.  I know he has Sonic Booms, Shoryuken, and the Tanden Engine.  What I mean is that he is a copy in some form.  Just like Dural, in a sense, from Virtua Fighter.

So, in the end, it's about 7 of 12?  Close enough to half.  I was going off the top of my head.  Honestly I stopped playing Street Fighter before Ultra came out.

You know who else is a clone? Kunimitsu in Tekken Tag Tournament 2.  She plays absolutely nothing like Yoshimitsu.  They share a lot of the same attacks, and yes, even some of their same shared attacks have totally different commands, for the simple fact that She is Right handed and Yoshimitsu is left handed. Those two are hands down the most varied clones ever in a fighting game, but, they are still clones.

Tiger Kneeing with C. Viper is specifically why I think she should come back.  her design isn't bad, and she's not a character for me.  I hate having to do so much rapid-tiger-kneeing.  That's why I stay away from using Cable in MvC2.  I'm not going through the trouble of trying to tiger-knee all the time.  I'd have to practice it a million times just to get used to doing it so much.  But, I know other people would like that.

Abel, of all the new characters I don't like in SFIV, is the one I hate least.  Juri isn't just my favorite, she's my favorite SF character.  Period.  She has got to be in the next game or not getting it will be an easier decision to make.  Unless they come up with another new character that I like.

Some characters, though, like Ryu, or Chun-Li... It depends on the game.  Sometimes, I hate the character.  Other times, I like them.  I thought Ryu was a likable character in SFIII.  I hated him in every other game he's been in.  With Chun-Li, unless it's Street Fighter III or IV.  I hate her too. We'll see how things go in SFV.

About SFxT.  I don't understand.  Capcom knows exactly what killed that game.  It had nothing but SFIV characters, apart from a small few.  I think they know they can't just do SFII all over again for a 3rd time.  I didn't like that when we first got SFIV.  Certainly wont like that it's going to be the same thing again.

But, look at Street Fighter III: Third Strike, and it's urban style the game had.  SFV's logo looks like a spray painting, of sorts.  The art style itself is a lot more "street" and seems closer to III.

So, I think we're going to get a few characters back.  Alex will return, no doubt and I wouldn't be surprised to see Sean come back..  Alex was a cool character.  But, I'm not the person that uses grappler characters.  I would expect Sean, Alex, and Hugo to return, though.  I know it's a stretch going off the style of the logo and grit of the game but, I don't see them not coming back when it seems obvious the timeline takes place after SFIII.  

Which means no Bision! Yes!!.... Yes!!....

Hopefully Oro comes back too.

VanceIX said:

So? Street Fighter isn't exactly a very budget intensive game, or at least shouldn't be. Also, Capcom is making a killing in Japan over Monster Hunter.

Sony isn't in the best shape to be moneyhatting right now either.

Yes, Street Fighter V is a budget intensive game.