By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Smear-Gel said:
Samus Aran said:
Smear-Gel said:
Samus Aran said:

That would be the only positive thing about Mario Maker if that's true!
2D Mario is bland, repetitive (you fight the same bosses like 17 times in one game, looking at you Boomboom), uninspired, incredibly artificial and stale level design, etc.

Donkey Kong Country: Tropical Freeze is the opposite of all that: dynamic, organic, creative level design.


You're killing me. 2D mario has amazing level design. (Boss Battles are not the important part of any 2D mario and I cant fathom people expecting them to be memorable.)

Tropical Freeze does make use of it's environemt better, but I'd say DKC is more just a different experience.

Nintendo can't make good bosses, most of them suck. Retro Studios is an exception to this, although some of their bosses are very low on my list as well. Bosses are a part of the game, so it should be just as good as the rest of the game. The only decent Mario boss fight I can remember is the final Bowser fight in 3D World. I love Mario games (3D ones at least), but the bosses suck, plain and simple. 

For the record: I'm talking about the modern 2D Mario games. I love Super Mario Land 2. 

Modern 2D mario games get way too much pointless hate, I think. Especially since people are all

 

"I hate the bland locals of NSMB like forests, oceans and deserts. The unique environments of Super Mario World like forests, oceans and deserts are so much better."

I dont care if bosses suck, because I'm in a 2D platforming for the level, not the boss.

Super Mario 3D Land final boss fight was basically a platforming level: that's how you do a good boss in a platforming game!