| VanceIX said: When did I say that MCC was playable day 1? It wasn't, but saying that Destiny was perfect would be a mssive overstatement. Destiny had plenty of matchmaking issues and balancing issues. |
Except at that time a lot of the customers weren't annoyed about it in the end compared to MCC ...
| VanceIX said: For me, one month after the realease of MCC, MCC is more playhable. Why? I'm locked out of an entire mode (raids) in Destiny just because I can't put together 6 people willing to spend a few hours doing a mission. For me, that mode is completely unplayable, while I can play any of the modes in MCC with little to no trouble now. Nothing to do with expectations and enjoyment and everything to do with Bungie's insistence on not working on the matchmaking to make it more accessible. |
Then try to get 6 people that are willing to do a raid. It's hardly the game's issue since that falls to the responsibility of the players. I'm glad to hear that you aren't having any issues with MCC but I wonder about others. It's got everything to do with expectations and enjoyment since this is almost all about your experience with the game.
| VanceIX said: What I consider to be "playable" is simply vastly different than what you believe, I suppose. Yes, 343 screwed up big time by releasing MCC multiplayer incomplete, but it has gotten leaps and bounds better, while Destiny has left me with shattered expectations and hasn't fixed it. That's why I included it in the OP- not because it had game breaking glitches, but because it is a lackluster game that will remain lackluster, no matter what happens. MCC could at least be improved. |
Your definition of "playable" equates to enjoyment. Everyone else believes it to be about functionality or whether the code can be compiled. If you believe Destiny to be lack luster then I guess that's the end of it. Just because you don't like the mechanics doesn't mean that it's not or less playable than a particular game with some serious technical issues ...







