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If its the same specs, then not at all cause it will be severely underpowered then... The issue is that cpu/gpu and etc takes up a ton of power which mobile devices can't provide due to battery life and power restrictions... So if its going to be the same specs, with no exclusive games, then it would essentially butcher the console sales cause no third party would want to develop for it cause the power difference between the ps5/x2 vs Nintendo's Fusion will be ridicules! And the handheld version would probably be cheaper so the console sales will probably be worse than the Vita!

And hence why, that is a terrible idea cause then, you will essentially have the same situation as the wiiU but worse cause there would be no reason to buy the console since the games are playable on both platforms! So instead, what they will do imo, is have the same architecture but different specs... The console version will be significantly more powerful than the mobile version and both will be what the third parties want which is x86. And both of them will have respective exclusives just like how it has always been. The difference this time around will be that since both are the same architecture and OS, it will decrease development time and increase game output for both devices so we will have exclusives being released faster on respective devices and it will also make porting for third party much easier

So yea, I think they will still have exclusives that will only be available on the console or handheld but not really on both (like MK7 vs MK8) and the specs will be different but the architecture and the OS will be the same



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850