Burning Typhoon said:
It is nothing like cars in the US. There really are too many characters, and there are too many moves per character. I only use four characters in TTT2. I use christie a bit at times, but I've forgotten how to use her very well. Anyway. I use Yoshimitsu a lot. He has a ton of different moves, for very impractical situations. Do you know how difficult it is to fight against a good Yoshimitsu character? You need to be able to defend properly. You can't do that if you have no idea what a character is going to throw at you. Many characters have 3 hit strings. Some are HHH, some are MLH, some might be LML, and whatever else. If you don't know what's coming, you cannot properly defend. If you know an attack string had 3 high attacks, if you're sitting back and blocking, you don't know how to play or aren't familiar with the match-up. It's not as simple as, "if you don't like a character, don't use them." What will you do when it's time to fight them? Lose? Well... Yes, that is what you do until you figure something out. I hate Steve Fox, as a character. Some people really don't know how to use him, and in the beginning, I lost over stupid things. Guy does the same three, or four attacks, and he thinks he's good because he's winning. As much as I hated that character, I had to learn how to properly punish all his crap. So I went to the training mode, practice fuzzy guarding against certain strings, learned what I could counter with Feng Wei. I still hate Steve, but it is a much easier fight. Now do that again for the other 50+ characters. It is too much. Plain and simple. I hate fighting Lars, with his quick, ambiguous strings, and seemingly random lows. I hate fighting Bob with his "Speed and weight." I even hate Jack because of that silly debugger that I struggle to block on reaction. It's a lot of information for the player to take it. Sure, Debugger is easily punishable on hit, but I don't always see it. I tend to be okay as long as I'm not fighting Nina, Kazuya, Lars, Bob, or Paul. Those characters tend to give me the most problems. But, I understand why some people just don't like that. Far too much information to process. Then, when you try using one of those characters, to counter-pick, which is a bad idea, you end up losing again and getting discouraged. Most people play fighting games by means of button mashing, and wanting to see cool stuff happen. They do not understand that it is a complicated mind game, and that attacks, strategies have an assigned number of frames, and attributes etc. If you pick a character that your opponent fully understands, and you are a beginner, no amount of luck, outside of their controller completely dying will ever lead you to win a 3 round match against them. I'm glad Tekken 7 is winding down. I'm sick of all those old Tekken 2 characters coming back every game. I'm sick of Ganryu. No body likes him. You could spend development time making the game better if you didn't have to work so hard at bringing everyone back and making more new characters. If you're not Yoshimitsu, Heihachi, Paul, or Nina, you don't need to be in every Tekken game. And technically speaking, Yoshimitsu doesn't count because it's a different character named Yoshimitsu in every Tekken game. |
Bolded that is exactly what I'm talking about if you cut him down to 30 moves then you have a good idea exaclty what he is going to throw at you.
As for the characters it sounds kind of like "i don't want to take the time to learn them" not a very solid argument. That would be akin to you saying well the next Tekken should be designed only around me and the charachters I like to use any one elses favorite characters be damned. And for the record if you know what you are doing Ganryu isn't terrible. Sorry I don't want to be a dick but it sounds like you either don't have the capacity to learn the majority of each characters moves or you're just too lazy to.







