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Jon-Erich said:
archer9234 said:
Jon-Erich said:
As far as visuals go, N64 beat PlayStation hands down. It's not even a comparison. There's a reason why it was rare to see cutscenes on PlayStation that weren't FMV. I'm not talking Resident Evil realtime cutscenes that took place in the pre-rendered backgrounds. I'm talking about realtime cutscenes shot in a cinematic style like what Ocarina of Time had. This is because PlayStation character models and graphics look awful from a closeup view. Don't get me wrong. Both systems had their flaws. The N64 had the blurry graphics and the fog effect while PlayStation graphics had the blocky pixilated-looking graphics. They both had their pluses too. The N64 had smoother in game graphics and more detailed character models while PlayStation had sharper looking graphics. Many people back in the day thought PlayStation had the superior graphics because on the FMV's and pre-rendered visuals that many of it's most popular games had.

In fact, since people keep bringing up Final Fantasy VII, I think when compared to Ocarina of Time, Turok 2, Conker's Bad Fur Day, or even really late PlayStation games like Chrono Cross, it's not that much of a technical achievement.

Yes the PS1 graphics were bad compared to the N64. But that wasn't the real thought in your mindset for 1996. We think that now. Also, the goal for the PS1 to beat the N64 in sales, was with FMV. That was the trumpt card. Along with CD quality music and playback.

I'm fully aware of that. I was aware of that even when I was 12 and 13 years old. Even though I would eventually end up playing some of these PlayStation classics (I can't believe they're actually old enough to be considered that), I remember feeling like Sony their third party supporters were conning people into buying the PS1 every time I would see an FFVII commercial or another commercial that had zero gameplay and was nothing more than a movie. Just like Sega's anti-Nintendo ads from the early 90's, most of it was utter bullshit but it was also brilliant marketing. The brilliance of it is sometihng I didn't see until years later.

I remember reading recently that in the 80's, Nintendo of America VP Peter Main used to say that the name of the game was the game. This explained why Nintendo had always relied on the game itself to sell their products rather than creating straight up propaganda. Main still felt this way in the mid 90's. Unfortunately, that's not how everybody else saw it.

Totally right. They still do it today. Instead of FMV. It's 1080p, huge crowds, epic battles, on and on. That's what sells games. Rarely does the "story" get showcased.