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JEMC said:

First of all, I've said games, not AAA games. After all, not everybody makes AAA games. And then I have to wonder how much of those $50m for Darksiders 2 was for marketing.

Oh, and if Unity is really a $200m game, Ubisoft won't last long among us. That's a ridiculously high amount for such a broken game. Heck, CoD: Modern Warfare 2 had a total budget of $200m and of those "only" $40m-$50m went for the actual development of the game (source: here) and that was for a franchise that sells a lot more than Assassin's Creed does.


Well Star Citizen has a more ambitious scope than most AAA games. The $50m for Darksiders 2 doesn't include marketing

Net sales of $78.2m and they still lost of $500k on it. Which would put it's total budget including marketing at around $78.7m. As for your Call of Duty example sure, for a 4h campaign and multiplayer on a 2 year dev cycle, with ~200 devs plus Raven for the DLC. But about Advanced Warfare with it's 3 year dev cycle, ~225 people, plus a whole other studio handling the last gen versions, plus additional work from Raven. That is not even mentioning the full performance capture from Kevin Spacey. That would easily be $60-75m just for production. And for the real counterpoint $500m for Destiny including marketing and DLC is a hell of a lot of money.

AC: Unity will probably will hurt Ubisoft's bottom line this year. They were expecting that, they reported that they expect Unity+Rogue together would sell significantly less than Black Flag in their last financial call. But they said it was an investment into the future. I am sure the marketing deal with MS helped a bit. Tho having to cancel the Season pass really hurt them as they were banking on strong DLC sales to boost profitability per unit sold, they still have all those microtransactions tho. The much cheaper to make Far Cry 4, and stronger than expected back catalog sales should also help offset the losses.



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