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ICStats said:

Nintendo has to do something fast... which is wake up and smell the coffee about the mobile gaming market.

mobile gaming is a bad business model for the same reason that music streaming is good for the spotifys of the world but not for the artists whose work is streamed freely. you take those figures and divide and subdivide them by the number of absolute garbage on the itunes store/google play, and i mean absolute tripe of the worst sort which makes flappy bird look like sophisticated game design, and you have mobile developers getting a vanishingly small cut. the only people who theoretically can make it financially are the very large developers ('large' is a relative term here as most mobile developers are quite small compared to activision, nintendo, etc.)--except that even they are struggling.. zynga is bleeding money under don mattrick and rovio is losing jobs faster than they can vomit out angry birds [insert product here] spin-offs.

this is unsustainable long- or medium- term because the market is so fluid and oversaturated with shovelware. if you thought the wii had a lot of junk software, just browse around the nether regions of the app store and you'll understand. the google- and apple-led techno-utopianism that says that tablets/phones will right every wrong and fix every ailing industry is actually falling apart before our eyes. if anything you should be thankful 'traditional' core gaming is a separate entity from mobile gaming, because today's mobile gaming looks a lot like 1983's console gaming in terms of the excrement to quality software ratio.