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DJEVOLVE said:
jetforcejiminy said:

posts like this are a little silly at this point. nintendo has telegraphed what their moves will be in the next 2-3 yrs, which is to support the wii u and 3ds and keep their fanbase happy. wii u will end the cycle in 2017 with gamecube-like sales +/- 1.5m (it will have the reverse sales trajectory, increasing rather than decreasing over time, with 2014 and 2015 being the peak years). 3ds will end with gba-like numbers, +/- 7m depending on how long it's on the market (prob til 2016). they'll keep making great games throughout, just as they did in the doldrums of '13.


Supporting it how? They are not listening to their fans. I for one have message them all last gen and this gen. Also it's not hard to find what people want on the wiiU, they do know it but it seem they think they are above it. Not sure what the deal is.

I think Nintendo can easily adopt ideas the others have done.

For instance, the achievement system. Xbox 360 had it first. Sony realized this was a great IDea, Implemented it right away. Nintendo just ignored it, they could easily make stars and coin achievement system. How hard would it really be, not that hard and this simple add on would even make me play more. My lady even complains about the lack of achievements. So she playing 360/xbox one more often. The games have some replay value but really not that much.

of all the things nintendo fans are asking for, i think a global achievements system is pretty far down the list. first, games like smash bros., pikmin 3, 3d world, tropical freeze and wonderful 101 have already implemented their unique achievements system and cannot be patched to comply with a new universal system if one were introduced tomorrow (which it won't be, but whatever). second, it depends on how you think of achievements as interacting with a game. do achievements serve primarily as social function, marking you out as having completed everything in a game, or do they simply extend the time you spend with a game? achievements that add to the experience and substantially increase the value of the game in terms of hours logged trying to unlock everything are great--and nintendo is already doing that. wonderful 101 and pikmin 3 could easily be played for 50+ hours trying to get everything, for example.

my guess is they don't really care for the social function of achievements, but do care, and have demonstrated that, about the value added to a game by achievements sytems. which is why they're already doing it in their own way....