| Jizz_Beard_thePirate said: Well, its hard to tell really... The wii could be the exception but at the sametime, the wiiU had so many things wrong with it that for me, idk if it really just is following the trend or not. Like, Nintendo launched the wiiU at $350 making it their most expensive console yet but the hardware didn't justify the cost from a consumer point of view. The gamepad wasn't that zomfg must have thing and even though its portable, you can't really take it around the house (depending on how big/small ur house is obviously). Also, the name itself was confusing to the point where many people thought that it was just an accessory to the wii and not a brand new console! |
if you recall tho, n64 and gc were the cheapest options of their respective generation (as is the wii u), launching at $199 each (at least in north america). they still were also-rans. the gc sold worst when it was at $99. you're right, ultimately, that it was a combination of factors, but i think the one that hurt it the most was the sense that the wii u didn't have a clear identity. to be fair, at this point the ps4 and the xbone both coincide in having no identity whatsoever to distinguish them from a lower-midrange gaming pc.
but what was so great about the wii and the nes (and the ds and game boy, as well) was that nintendo knew going into it what they were going to do with it and to whom they were going to market it. they launched wii and within a year you had metroid prime 3, super mario galaxy, wii sports at launch, etc. with the wii u, and with the gamecube, and with the n64, the identity of the system was discovered almost by accident and a little too late. the wii u is only now coming into its own as the definitive party system with smash, mk8, 3d world multiplayer and a bunch of really creative indie exclusives (shovel knight, sportsball, etc.).







