| Imthelegend said: To make it work it needed to sell with the console from the beginning. People will not buy one for a couple of games and if they are multiplayer games you will need 4. $240 |
I think Guitar Hero, Singstar, Eyetoy, Dance Dance Revolution, Buzz Trivia would like to have a word with you.
All of those games have high cost peripharels and only a few games to play on them. So long as the marketing is done right, I don't see why it couldn't. Nintendo expects people to buy a tonne of wii add-ons (i.e Nunchuck, wii skins, attachments like the wii sports set etc), so long as the price is right, MS would have something on it's hands.
To be honest, it's all about the marketing, so long as microsoft clearly states that this peripheral is mainly a casual thing BUT won't leave out the core market, it should be fine. It's worse mistake would be to mash them together and force the system like Nintendo did. So long as they can make clear distinctions like: "okay, Halo Wars, we can use the point and click like a mouse and Ninja Gaiden 2, hmmm, nothing good could happen there, so stick with the regular controller for that one" instead of doing a Nintendo: "Let's just mash them all together and let the public decide", they'll be fine.
@timmath: Personally I think you've missed the mark when it comes to casual gamers. They aren't after the cheaper alternative and non-intimidating games, or else the gamecube would have won last generation. They want to be able to play games CASUALLY, that is, they want sessions of around 15-30 minutes every once in a while. The Wii and DS happens to provide that, just as the PS2 did with eyetoy and singstar. That's why the Wii and DS are winning this generation, not because of their price points (which is still a factor, but not a huge deciding one) but because of their ability to provide quick and long play sessions.
So long as MS can pull of that same balance, it will be successful.







