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RolStoppable said:
Kasz216 said:
Entroper said:
Isn't it an awesome feeling beating old school classics? I beat Kid Icarus a few weeks after it was released on VC... it only took me about, oh, 20 years. :) Not that I played it more than a few hours when I was a kid, but yeah.

@Soriku, the original LoZ isn't too hard, but it has its tough moments. Getting the flute is pretty difficult, but if you're well equipped, you should do OK. This is one game where you definitely want to use a FAQ, or at least an overworld map. It's pretty difficult to just magially guess which bushes you can burn and rocks you can bomb on your own.

@XBrawlX, Metroid is much harder than Super Metroid. I'd say it's a bit harder than Metroid Fusion, which is reasonably difficult. The play control in the original Metroid is a bit clunky by modern standards, but it's still perfectly playable once you get used to it.

But that's half the fun! Testing everything, and the joy of just finding a new secret and hearing that legendary secret noise.

At least the areas to bomb are mostly easy to spot if you pay attention.

I gotta break out my NES and play this.


I agree, finding the secrets without help in the original Zelda is very satisfying. I used to draw simple maps for NES games like this and Metroid. When I got the two Neutopia games on VC I drew maps as well, it really helps to not lose orientation in games that don't have a map function.

The bombing spots in the original Zelda aren't easy to spot, there aren't any indications which walls are destructable. When you are in a dungeon it may be possible to find these spots on first try, provided you already got the map, but other than that, it's just guesswork.

Also, when beating the game, you can continue on the same file to play the second, harder playthrough. Typing in "Zelda" as file name is only necessary for lazy cheaters.


I still have notebooks with maps that I drew for the old Crystalis NES game (never seemed to need them for Zelda).