| curl-6 said: The PS4 version of Watch Dogs, sure. On Wii U, most surfaces appear flat and lacking shaders.
Check out the almost PS2-esque textures on the grass and fallen leaves, and the flat and uniform lighting across the world. NFS on the other hand:
Here we have much crisper textures and proper lighting, along with a 20-25% framerate increase and a 20% resolution increase. |
Crisper textures on roads and cars ? Sure. For objects and building exteriors, I don't think so ... Also NFSMWU's organic textures isn't better looking at the mid-left of the image as well as this one.
The lighting scheme for both games are different but Watch Dogs takes a step above NFS in terms of ambient lighting with SSAO.
Plus NFSMWU doesn't have to deal with skin rendering either which simplifies a lot of things.
I'll admit that NFSMWU is good at capitalizing the graphical effects better than Watch Dogs did but from a technical standpoint it's a smidge more imposing than NFSMWU since it's dealing with a lot more materials and graphical effects. The higher resolution is definitely a big bonus for the image quality though ...









