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curl-6 said:

I agree about the cutscenes, but it's not just those; when he's sneaking out of the stadium it can't even hit 30fps in bland rooms devoid of effects and with a mere handful of characters. That's clearly not the hardware's fault when we've seen it run much more demanding scenes more smoothly in other games.

And if Need for Speed Most Wanted U, a game that blows Watch Dogs Wii U out of the water graphically, (and is also an open world game you can move through at high speed) can spare the texture units and bandwidth for better-than-PS360 textures, I'm sure WD could as well had it recieved the same level of care.

Of course, Ubisoft knew the game would flop, so they had no incentive to really invest in getting the most out of the hardware.

I don't think Need for Speed Most Wanted U looks all that great compared to Watch Dogs ... The only thing that Need for Speed gets right on the WII U are the ground and car textures whereas Watch Dogs has the advantage for a lot of objects plus the shading in Watch Dogs WII U is also a step above Need for Speed U. All of those factors can adversely affect memory bandwidth usage so it's possible that the WII U's sparse memory controller could potentially prohibit Watch Dogs from using higher resolution textures on the WII U.

While it's true that Ubisoft certainly had no incentive to put effort into the WII U version but I think putting in some extra time to get Watch Dogs more stable is proof alone of some sort of effort was put in ...