| phaedruss said:
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At the time it seemed sound given the amount of assumptions that were going on ...
More memory would allow for a more seemless experience in which it could potentially reduce the amount of obvious pop-ins going on. The CPU was a big mystery at the time for the WII U but as more games started coming the weaknesses became more evident as time went on so that translated as to why Watch Dogs didn't fare so well here. The even bigger mystery was the GPU because the amount of texture units and bandwidth sort of dictated the texture quality and the texture filtering quality despite the likeliness that it support more modern texture compression algorithms like BC5 ...







