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ZTxGhost said:
People really need to check their definition of the verb "flop", because I keep seeing it thrown around haphazardly and without care.

"Flop-To be a complete failure"

As far as I'm concerned, a game only truly flops if it fails to meet costs and represents a lost investment. For whatever reason, gamers have come to associate a "flop" with games that fail to make their production costs back three or four fold.


People can use words differently than you. And if you don't have the figures of how much costed the games then you can't even fanthom if it break even or not... but certainly we can't call 350k a sucessful for any big game even if cost was kept under check.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."