RolStoppable said:
Don't you realize what it says about you when it was so easy to predict failure for the Wii U? Anyway, I don't think this discussion is going anywhere. |
Well honestly what could they do?
It's easy to sh*t on them, but I do kinda feel a bit sorry for them because I really don't believe (probably like you do) that they could've just farted out a couple of Wii Sports 3 and some other casual games and it would make all these problems magically dissapear.
Unless they somehow prevented the iPhone from ever being created, the chain of events that happened subsequently was going to happen no matter what and there's not a lot Nintendo could do about it.
The iPhone is simply a superior mechanism for delivering and enjoying games for a casual player. It's "cool"/fashionable to own one. Because of its utility as a phone a casual carries one around constantly so it's there whenever the "urge" to play a game arises. Pure touch gaming is more intuitive than even wand-controller gaming. Touch is the first thing babies do, we are hardwired as humans to understand it. Multitouch may not be as accurate, but it feels more natural than stylus or capactive screens. So as an interface it trumps Nintendo's best efforts.
And the games are $1 or free ... and once people got used to that, the idea of paying Nintendo $300 + $40 a game became an absurdity.
I would bet money the Wii U would still be selling like crap even if the controller from day 1 was a Wiimote. The only reason it may sell slightly better in this scenario is because such a system could be far cheaper (probably about $199.99). I think it would sell more like the GameCube, versus below the GCN like the Wii U is now.