RolStoppable said:
Sorry, moving the goal posts won't fly here. If your argument is now that not every single game was a hit, then you have none. After all, failure is something that can and has occured with every type of game. |
I think my general point is sound ... very, very few developers can consistently create casual games that are hits.
Some have been able to manage 1-3, but I've yet to see any one developer in the world consistently catch lightning in a bottle time after time after time.
Because it's not workable. It's like asking a musician to make a Gangam Style viral hit every year ... it's impossible (sorry Psy).