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padib said:
Soundwave said:

Microsoft basically "stole" Nintendo's standing as being the FPS console of choice (N64 actually had a lot of Western exclusives too) with the XBox and Halo.

The N64 while still not being as popular as the Playstation did still have some catchet with the college dorm/"mature" gamer crowd thanks to things like GoldenEye and Turok and the Star Wars games. 

Kind of a shame that Nintendo basically just gave it up without even putting up much of a fight for that crowd (I'm sorry but ... Geist? Really? You went from GoldenEye to Perfect Dark to Geist? Really Iwata?). 

Nintendo's marketing today is basically an admission that they can't compete with Sony/MS so they have to market to kids/families even though that audience base is also under assault. 

It's a pipedream bro. Even if Nintendo had pursued that crowd they would have lost it and hurt themselves even harder. They would have injected more money into that type of game and would have lost it that much more.

Why? Because the FPS genre was taken in a direction that did not fit with Nintendo type games. Proof is, they were already headed for a different direction with Metroid Prime when Halo came out, and we know what the market preferred. Gheist? Case in point.

Metroid Prime is nothing like GoldenEye though. 

GoldenEye was successful because it was a fun, shoot-everything-that-moves shooter with the centerpiece of the game being the multiplayer. 

Metroid Prime is a solitary, slow moving, slow paced, cerebral single player game. 

Call of Duty is basically the modern GoldenEye.

The funny thing is Nintendo was actually onto these modern industry trends before Sony/MS were. They got to the multiplayer FPS before anyone else did. They were working with DMA Design, the GTA designers on open world sandbox type games, DMA has even said Grand Theft Auto is basically an evolution from the Body Harvest concept which was a game that began under Nintendo.