padib said:
There is very little they can do TO attract them, that is the reality of it. Nintendo can create bridge software like Galaxy, Zelda and X which can appeal to both audiences, and progressively infiltrate that market, but they can't win a direct assault with games like Bayo. About Captain Toad, it's not an either or scenario. Nintendo was not going to suddenly throw away its evergreen audience to pursue the PS-XB audience, not in a million years. By the way who do you think asked the 3rd parties to work on some easy "hardcore" launch cashins with padlet integration. Think business for a sec, you'll figure it out. It was Ninty. |
Of course Nintendo asked. Why wouldnt they?