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padib said:
RolStoppable said:
padib said:

(...)

Then there's obviously pokemon in 1994 I believe (or was it 1992) that just blew everything out of the water. We know that Nintendo is capable of these kinds of revolutions. The Wii Sports games sure lacked quality but they attracted buyers. Nintendo is able to do these kinds of things and it's not lightning in a bottle, it's a business philosophy. They just kind of lost the touch lately.

(...)

This right here is the key and Miyamoto has already explained the cause: In the eighth generation Nintendo was not interested in doing what is good business because that's boring.

It is the key. You actually helped me figure it out. But once I did, which was about two years ago, it became clear to me how the usual dychotomy of games and gamers on these boards is broken.

It's as if all that matters are PS-XB exclusives or Western 3rd party multiplats, or the current more of the same Nintendo offering (take this with a grain of salt) that we saw on the U. And that's why so many people are wrong here.


Let me ask you ... and lets not even limit the discussion to Nintendo. 

Nintendo had success with Wii Sports. 

Rovio made Angry Birds. 

The company that made Candy Crush. 

Have any of these companies in the long term been able to consistently make "blockbuster" hits for the casual audience on a regular basis? 

The answer is: NO. The casual market operates by very different rules, I think this board has a lot of trouble understanding it because they keep applying "regular console" logic to the casual market thinking casuals look at their gaming habits in the same way. 

To a core player "Destiny, From the Makers of Halo" is a big deal. But the casual gamer doesn't care that you made Wii Sports or Angry Birds X years ago. They move on to something new/different, almost always from a completely different company the next time. 

Nintendo's mistake was thinking the casual market was the type of girl who wants to settle down and get married, when she's the girl who wants to party at a nightclub every night and has no intention of settling down. It's a fundamental misread on their part of that market ... and Apple easily has taken it away from them with a more attractive ecosystem of thousands of casual-ware given away for free or for a $1 a pop in a much more attractive hardware to the casual. 

Nintendo never stood a chance.