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bananaking21 said:
curl-6 said:
bananaking21 said:

so mortal kombat, bloodborne, the order, BF hardline, the witcher, dying light, batman arkham night and evolve arent new games? and these are games that are coming before or around the same date as DS2. i dont see whats the problem, it wont take much man power to port, it will give gamers more games to play and those who buy it support a dev that makes awesome games. 

Those are new games, sure. But maybe we'd see more if they weren't doing so many recycles of games we already played.

we wouldnt. see, the problem with your reasoning is that you say "imagine the number of hours, money and resources wasted on these games". 

1- you are lumping all these hours together and imagining how many new games could have been made. reality is this.  you cant just lump the hours, money and resources together, it doesnt make sense. they are all by different devs, who put a small number of people to work on these ports, remasters or what ever you want to call them. as it was pointed out, the dev still works on their main game. if crystal dynamics and naughty dog didnt make TLoU:R and TR: DE, the people who worked on both versions wouldnt come together and work on an entierly new game, that doesnt make sense, they would work on UC4 and RoTR, and while they would help with the development of those games, they would lose benefits i will explain in my next two points

2- you are treating games solely as a form of creative expression and art, when in reality they are not just that. these are business whether you like it or not. and before you slam the publishers for being "greedy", remember who pays the bills and that the devs want to put food on the table, pay rent and put their kids through school. these remakes make money, give gamers who havent played the chance to play them again, and give the fans of the dev/franchise/game a chance to replay it if they want with improved performance, and ultimatly, dont really effect the development of the real game.

3- devs gain experience, money and knowledge from these remakes. porting these games to new hardware helps the devs learn and experience the hardware. they dont have to create the entire assests from scratch to try releasing a game on the hardware, they already have the game, now they just need to make it work, and its fast and helps them a lot with their new game. so even if a small group of devs arent working on the new game, their work on the port helps the development of the new game by: 

A) they learn, build and gain the knowledge to make rendering tools and know how to ship a game on the hardware. they know how to encounter some problems they might find with shipping the new game, saving time and resources. 

B) they gain profits to help invest on thier new game.

 

you are acting like these man hours spent on these ports mean nothing, when reality is they have great benifits for the publisher, the dev and the new games in development. while also giving gamers something else to play, its not like there is a lack of games releasing now or releasing in the future. Q1 is literally packed with games and we still might get more release dates for some smaller yet interesting games like rime or the tomorrow children. 

"Companies exist to make money" sure, but it doesn't excuse them doing it in shitty way. Even if the manpower was merely shifted to existing projects, then those projects would be done faster and better. Instead we get offered reheated leftovers. That's simply not good enough in my book.