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Tachikoma said:
curl-6 said:

Catching a commuter train in 2014, it's very common to see people tilting their phone as they play stuff like endless run racers, Graviturn and similar tilt-based puzzlers, even Pacman. 3DS also uses motion, and unlike Vita, it's not a failure.

If it was really dead, phones would have stopped incorporated accelerometers; they could cut build  cost by removing an unused feature.

Some people still play Wii, some people still play PSMove, and some Kinect, it does not mean it was not a fad.

The games you listed, here are the install stats.
Graviturn  - 100,000 - 500,000

Install stats for games that only use touchscreen. (android since ios dont list installs)
Line POP - 10,000,000 - 50,000,000
Line Pokopang - 10,000,000 - 50,000,000
Candy Crush Saga  - 100,000,000 - 500,000,000

Endless run racers: The only popular ones actually use swipe and not the accelerometer, Temple run 1 and 2, use swipe, the popularity of games that use tilt sensor are significantly lower than the games that dont, and this can be confirmed by simple searches and browsing the highest rated and highest installed games lists.

Accelerometers are included simply because removing them would prevent the few users that actually want to play this games, and from people that use the tilt sensor in other applications like health tracking and mapping, from doing so, and no mobile phone manufacturer is going to remove features having MORE features is the ammunition needed to compete in the mobile hardware market today.

Again, motion controls is a fad.

No, it's not. If it died out in 2009 you'd have point, but it didn't. Fads only last a couple of years. With VR becoming a thing again, (something that was also declared a "dead fad" years ago) motion has a potentially huge future ahead of it.