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Anyone suggesting that the problem with Bayonetta is that the game-play is too 'hardcore' might want to look at the success of the Souls games and the almost certain success of Bloodborne.  The game-play has never been the problem.  Where Bayonetta fails, in relation to those titles, is that it appears to draw its creative inspiration from The Witches of Breastwick.  As I said before, it goes out of its way to make itself niche.