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Jizz_Beard_thePirate said:

Well, sales = more people online = more load on servers, specially if they are all trying to connect at all once so... And I do agree that most fighters dont play 4 players but again, 4 player matches do put more load on a per game baises than 1v1 cause if you have 1 person from Japan, another from US, another from Africa and another from China, you are going to have bad time vs 1v1 is just, you and another person

I think thats only true if the game uses dedicated servers. If the game uses peer to peer networks then server load should not be an issue as most queries would be basic searches, all load would be on the host. With that explanation though you can understand why games like Battlefield 4 (64 players + destruction) and Halo (4 different multiplayer engines with up to 16 players) are more likely to run into problems than Smash. Forza Horizon 2 features 12 player simultaneous online and there was no fanfare or articles over that.

So again its good that the game works but I dont think this article is necessary but rather poking shots at the competition.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine