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tbone51 said:
Barkley said:
Well lets be honest here, they're very different experiences. Smash Bros surely doesn't require as much server power as something like DriveClub or MCC.


I thought fighting games netcodes were the hardest to do because of precise movements?


There's a difference between the game needing to be latency free and the amount of information that needs to be sent.

Also anyone know if smashbros uses dedicated servers or not.