Soundwave said:
PSTV size is actually ginormous if you're using mobile parts. The new iPhone's chip is fairly close in horsepower to a PS3/360 (which isn't far off from a Wii U), but actually the chip itself inside an iPhone is maybe only 25% of the size ... the rest is the battery, which you don't need for a home version obviously. You could fit 3-4 of the iPhone CPUs + GPUs + RAM (the A8 processor) into a very small casing and that would be more powerful than a Wii U probably quite easily at that. That's more or less the power I think they're going for too ... Wii U quality for the handheld at 540p-720p; 1080p for the "home variant", same games otherwise. Will be very easy/simple for devs to make games that work on both, same chip, just variable resolutions, maybe a few more effects on the console side. It also means the console version can be cheap as sh*t ... no disc drive, no fan, no expensive motherboard, the same CPU/GPU/RAM as the handheld ... means Nintendo will be able to get a killer price on the chip since they'll be ordering them in huge numbers. Nintendo will save a ton in R&D costs too by not having to invest in two seperate chipsets. |
Perhaps so, but we can't assume Nintendo would apply so much on it's resources to make ports. The only way to keep legs on software strong, like most Nintendo games do, is to sell platforms that can still play them.
Don't be fooled by what you are seeing being done on a phone. It's the same illsuion of the PSV looking near PS3 quality in games. In this case, its much tougher to render the visuals natively that we are seeing on the WiiU and XOne today. This would work on a handheld with a particular resolution(s) but most likely not on the home console. As an example, perhaps the best ULP GPU we have on the market is the Tegra K1 by Nvidia which applies Kepler architecture to the ULP GPU. Yes it's powering 1080p and 2K screens with some app games being rendered at those resolutions, but if they try to render console like games it only achieves >= PS3/360 level visuals. Again perfectly fine for the handheld, but not for the home console; even in multiple clusters.
e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)







