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GribbleGrunger said:

Digital Foundry on Red Dead Redemption:

'In Red Dead Redemption, this effect is gone or at least massively reduced, meaning that the gulf in picture quality between the two versions is more readily pronounced. There's no doubt about it: just in terms of the basic aspects of the image, there's little doubt that the 360 version presents more resolution and more detail, and this is rather more important than it would be in many other games.'

But on THIS game. 'It doesn't make much difference'


I don't know why you mixed this up with resolution while this is about foliage and not resolution but let us quote from the second page, where foliage, which makes a difference in GTAV obviosly and what this thread is about, is adressed.

 

 

"Much has been said about the foliage in the game, the assortment of brush that adds a bit more life to the fairly barren landscape within Rockstar's recreation of the Wild West. 

It's fairly obvious from the screenshots shown to date that there has been some significant paring back of detail on the PS3 version of the game, so what's going on? Well, the foliage is generated from transparent alpha textures and these are more expensive for the host hardware to draw.

Cutting back on them saves on performance in terms of fill-rate and bandwidth. It's also interesting to note that the alpha-to-coverage transparency type is used on both systems, but looks considerably worse on PS3 owing to the reduced resolution.


This is incidental detail - albeit one of the more prominent elements - so unless you have both games operating side by side you are not really going to notice it"

 

See? If you quote the right passage, all is good.