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ktay95 said:
sc94597 said:
 

So you want the already easy Pokemon games to become easier? I like my games in which the law of TANSTAAFL remains true. 

How would less random battles therefore less XP make it easier =P

Also turning off XP an EVs also wouldntt make it easier.

The effect isn't fewer random battles. It is no cost to have fewer random battles. Right now there is a way to have no weak random battles, it's called a repel. This works without taking out random battles entirely. The repel also costs money. Money can be used for other things. You choose to use this money to purchase repels. If they made fewer random battles then you'll have that money to buy other things, and you still will likely be able to obtain the same amount of experience because random mobs don't give much experience in the first place. In effect, it takes out a strategic element of the game. Can I get somewhere I need to be or obtain a rare pokemon more quickly? Yes. What must I do? Obtain repels by purchasing them. versus Can I get somewhere I need to be or obtain a rare pokemon more quickly? Yes. What must I do? Nothing. 

As for turning off XP and EV's. Part of the strategy of Pokemon games is dealing with luck/randomness and trying to reduce it as much as possible. When you give more control to avoid EV's you make training pokemon to become more powerful so much easier. This devalues the effort put into getting a pokemon to be just right. Plus it is pretty redundant. EV's can be reset with a reset bag now, and they can be trained in Super Training. XP isn't an issue. Why would you need XP to be turned off? Everstones prevent pokemon from evolving, so it can't be that. If you wanted to train a pokemon to a certain level so that you can trade it, you probably won't use the pokemon anymore after you reached that level anyway because it will be on GTS or you traded it with your friend. Maybe you want to keep a pokemon  at a certain level for battles, but again, that can be manipulated already. 

Basically point of my post: money is more limiting in pokemon games than experience is, and that is why it makes more sense to make random battles dependent on money more than experience.