curl-6 said:
the_dengle said:
curl-6 said:
Yeah, the last time a console Zelda game pushed the hardware was the Gamecube version of Twilight Princess. Skyward Sword was a great game, in my opinion anyway, but it wasn't among Wii's heavy hitter graphically. Hopefully Zelda U will return to the tradition of games like Ocarina and Majora that pushed the visual envelope.
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I disagree, I think Skyward Sword pushed the Wii as far as it could go. I mean, people often say Xenoblade pushed the system to its limit, and because of its smaller environments Skyward Sword looks much, much better than Xenoblade. It ran more smoothly and had shorter loading times, too (though Xenoblade's loading times were inoffensive).
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Games like Jett Rocket, Conduit 1 & 2, even the Mario Galaxy games pushed a lot more effects and advanced techniques than Skyward Sword.
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Well a game can be short on effects but high on the hardware demands. No one would say the up-close models in Xenoblade would win awards, but the world's size and the the distant stuff and so on and so forth put strains on the system. On the whole, I agree, the big heavy hitters for the Wii in terms of graphics would probably be Metroid Prime 3 and Mario Galaxy 1 and 2. The Last Story was quite the burden as well.