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Focus Home announces Cities XXL; features multi-core support

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A new version of the popular Cities XL game, aptly named Cities XXL, has been announced by developers Focus Home. Details are slim, but they’ve revealed that the game will make use of multi-core CPUs to offer a “smooth FPS no matter the size and complexity”.

More information is promised over the coming weeks.

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Rumour: leaked screenshots of Telltale's Game of Thrones game spill onto the internet

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Eight screenshots apparently from Telltale’s upcoming adventure game, Game of Thrones, has been leaked online. There’s been no official confirmation from Telltale or otherwise to confirm the screenshots are the real deal, but they do look convincingly like Telltale’s unique art style.

Telltale's Game of Thrones game is due out by the end of this year with its first episode.

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Team Fortress 2 Workshop hammered into better shape

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The Team Fortress 2 Workshop has been the engine room of the game's item-centric rebirth - so it’s only fitting that Valve should lavish the same attention on it as they do one of the best first-person shooters on PC. The community hub’s homepage and queue system have both been upgraded, with the goal of forefronting the most interesting and relevant items.

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Hands on with Dungeons 2

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Dungeons 2 is the Tesco Corned Flakes of dungeon management games. In many ways it's fairly indistinguishable from the dungeon keeping of Dungeon Keeper, insofar as you're a keeper of a dungeon, and the dungeon that you keep is populated by minions who dig out rooms, mine for gold, research traps and fend off adventurers.

In fact, much of Dungeons 2's idea-pilfering came about because fans of Dungeons 1 demanded a more Dungeon Keeper-like experience, one that was less about looking after heroes and more about carefully managing an evil underground lair. And to developer Realmforge's credit, they've not stopped at merely emulating the Bullfrog classic, but have gone much further, adding their own RTS overworld twist.

(To close off the cereal metaphor, it’s a bit like they’ve thrown in fresh banana slices.)

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Elite: Dangerous offline mode isn't going to happen; would be "unacceptably limited"

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Part of the pitch for the new Elite was its central server - the home of a shared, evolving galaxy, adapting to changing economies and player-triggered events. But pledgers were also promised the option of a disconnected single player experience - a voluntary compromise that would mean the game never needed to touch base with that server.

A month before the launch of Elite: Dangerous, however, Frontier have made clear that the latter will not be an option after all.

“A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering,” said Frontier boss David Braben.

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