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Just like the Intellivision could handle games more complex than the average thanks to the game-specific overlays for the controller's keypad, the Wii U could handle games almost as complex as PC can do, but the market for such games is quite small on consoles, it looks like Ninty stuck to one of the classic and true meanings of "hardcore gamer" (the other true hardcores already are Ninty fans, they love games with simple and lean concepts and gameplay, but great care in implementing them in an enjoyable way, that can be played both in a mindless casual way or in an infuriatingly hard one, or in between difficulties), but at the same time it was deceived, estimating the potential market for such true hardcore games, by the huge amount of graphics and power whores, usually compulsive buyers of yearly rehashes of FPS and sports games, that proclaim themselves "hardcores".

PS Precision can be an issue for RTS, but lack of multitouch and pinching capabilities isn't, as having many buttons too, the gamepad can perfectly replace a mouse, that hasn't multitouch either, nevertheless it can perform multiple selections quite quickly and in many ways, if the game's interface is properly designed (that's the main reason why Myth III was utter crap and totally unworthy of bearing the illustrious name of its great predecessors, an interface so flawed that made it almost unplayable and definitely not enjoyable)



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!