| Augen said: I do not mind it, but it is funny and frustrating when it goes "amazing action cut scene" to "boring walking interactive part" to "amazing action cut scene". Why have me walk that thirty seconds? Just make it all one cut scene. I remember Metal Gear Solid 2 doing this on the Shell section. |
Yeah, that's bad game design rather than being a cinematic game.
While I agree with the idea that the cut scenes shouldn't go on too long (and shouldn't do anything you can do yourself), I disagree with the idea that games shouldn't have stories
The Last of Us really shows you have to do a cinematic game. You get progression in the story through the general gameplay and then cut scenes. Those scenes can drag on a bit longer because you do care about the characters and they're well directed
In Shadows of Mordor, I just checked my phone during the (admittedly beautiful) cut scenes because I didn't care about the characters. But that was a game that suffered because it didn't have an interesting story. I got bored fairly quickly once I'd got bored of killing orcs. It just started feeling repetitive and pointless







