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bananaking21 said:
Euphoria14 said:
bananaking21 said:
its fantastic how linearity is now described as a flaw rather than a design choice. then people go and complain about not having variety.

It's because the media agrees with that train of thought, so it must be truth.

 

Me personally, I get bored quickly with open world games. I've always liked linear styled gaming. Only exception is with RPGs and even they can sometimes be linear if they choose to close off specific areas unless some objective is completed first.

Im eagerly awaiting my linear games like The Order and Until Dawn.

i enjoy a good game, doesnt matter if its linear or open world. however, i usually find that linear games are more polished and have better set pieces than open world games. they just can focus more on a small area and give you something amazing, then focus on a big area and give you something great. and until dawn isnt linear persey, considering it has multiple endings and you chose your own actions. 

i love red dead redemption, i also love GoW and uncharted. deducting point of a game because of a design choice is the stupidest thing ever, yet it already happened with games like driveclub. 


You're right about Until Dawn, but it still looks like a game that despite giving you choices it does direct you on a straight path which brings you to those choices.

Either way I think it looks great. Cheesy, campy, gory horror fun.



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Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

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