Mr Puggsly said:
I'm saying I don't believe those figures. They don't add up for a game that sold 50 million units at a relatively high price. MS willing to pay $2.5 billion also leads me to believe those figures are wrong. Since Minecraft has more depth and replay value than a simple puzzle game that could also mean more long term success. |
13.5 + 98 + 128 + let's say 150 this year = $389 Million profit life to date.
Do you think they sold more units at $20 or at $7? The console versions are tracked at only around 8 million on VGC but it's undertrackede. Mobile makes up a big part of the number, but let's say 50:50 to be generous.
50 million * average price let's say $13.5 = $675. Take 30% off for retail cost = $472 Million. Take cost of running company, marketing, tools, licensee fees on console, etc... it's not a million miles away.