By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Spirit Tracks had excellent characterization and some clever dungeons, though nothing that's enough to stop the trains from feeling terribly out-of-place.

The dungeon in Phantom Hourglass wasn't all bad. The fun was in seeing how your new toys could create shortcuts through the area, kind of Metroid-esque in that fashion.



Monster Hunter: pissing me off since 2010.