I get where he's getting at as well as where everyone else here (who disagrees with him).
Videogames have become more than just video games, which is actually a bad thing if you really think about it (I mean really think about it).
Stories in video games have not been the same ever since the end of the 6th generation. Stories in gaming has (for the most part) always been restricted by the game's setting own setting. But ever since the surge in more sopshiscated hardware and more and more would-be develoeprs seeking the need to to express themselves more, games in general have suffered because of that. Develoeprs have deviated away from their own game's setting and allowed their stories to be the main focus instead of being one of the huge cogs (or components) that makes the game appealing enough to play.
In other words if you want a compelling story look for the games that have a likable setting. Thats how stories in games went by orginally. Not by character developement, not by heavy overly dramatic dialog, not by its artistic look and, definintely not by the emotional turmoils of the character.
I don't want to play an ineractive CGI movie. I prefer a game with a good setting that will entice me to play.
I'll pick a game like Warcraft III over a game like The Last of US anytime.