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mornelithe said:
Mummelmann said:
adriane23 said:
I was watching an early live stream of it on Sunday and the framerate was pretty bad. The accidentally jumping to your death or on a fence/ledge/fruit stand hasn't improved much either. I do like that it's very stealth intensive, but the enemy AI is still laughable. This will be the first AC game I won't buy on day 1.


Too many commands for one single button is also an annoyance that is probably still there. I remember so many missions, sneaking behind someone to plant a letter on them or pickpocket something, and then as you walk up to them; your character suddenly bends over to feed a pig that was standing next to them because the command is the same. Or how about freerunning assigned to one button only, causing you to climb and jump on every single piece of plank, crate or rubble everywhere when you're chasing someone on the ground, or being chased. Ah, good times!

I agree on the AI as well, it is high time someone made improved AI a priority, not much has happened in about a decade or so and this is a massive killer of immersion in most games; an open world inhabited by a horde of baboons gets old real quick.

You should try Arma and Stalker at max difficulty.


I have played STALKER, all three of the mainline games on high difficulty and with a bunch of mods such as realistic weapons and realistic encumbrance etc. Fantastic experience! My point still stands though; this is the exception to the rule, games in general still have very poor AI and difficulty is often increased by aim cheats or resource cheats, massive damage increase/decrease for enemies/heroes and unfair, cowardly script tricks (elevator scene in the first F.E.A.R is a perfect example), there really isn't much in the way of actual thinking and improvised strategy going on.