flagstaad said:
Porting from 360 to Wii U is the easiest and cheapest. X1, PS4 and PC use a x86 CPU while the Wii U uses a Power PC CPU and the power difference is big so a lot has to be re-done for the port to exists. The trick with the sales is that each third party game needs around 125k-150k at FULL PRICE to just cover the costs, but the companies actually want to make a profit not just cover the costs, a decent profit will require around 250k-300k at full price to "make it worth it" which means that only 4 to 6 multiplataform ports have actually make a decent profit on the console and a few have actually lost by porting their games... like Deus Ex, Splinter Cell, Re: Revelations, Injustice, Darksiders 2, Batman: Arkham Origins and a few others that reached their current numbers at bargain price. Is just too much of a risk when the succesful rate is so low, a shame because a few good ports just got slaughtered on the console. It is simple math, is not worth it to port for the console from the PS3 and 360, is even worse from the PS4 and X1. |
as I mentioned, deus ex and revelations were in no position to sell well. as for the others, I doubt they lost money. and it makes no sense to think future titles will sell in the same range. for starters, wii u's intalled base is nearly double than it was when the last of those examples released (and it should be more than triple soon). not releasing multis on wii u from now on makes less sense than not releasing mults up untill now.