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vivster said:

This has nothing to do with learning. Those are seasoned devs that are programming on a well known hardware architecture. Shit like this happens when a certain publisher doesn't want to spend more time and money to do it properly.


Just beacuse the basic architecture is familiar doesn't mean that all the ins and outs of the systems are already known. Hell the demo scene is still working out new ways of using systems from the 80s. There will always be new ways of doing things and knowledge gained about how to design games around the systems. As for time and money the game started development mid 2010, involved 9 studios and is by far the most expensive Assassin's Creed game ever made. From reports the PC version runs fine if you have a sufficiently beefy CPU. The game and engine's design was just too ambitious for the current consoles. In fact that extra development time is most likely part of the problem as the design of the game and engine had to have been done before they had console specs.



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