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Experimental42 said:
I'd have more faith in this prediction if Nintendo didn't say at E3 that they specifically avoided making an amiibo centric game so they can focus on cross-game functionality.

amiibo needs to have a focused game that uses recorded data from other titles to create a unique character based off its user's accomplishments. It's the perfect way to show off the usefulness and superiority of the amiibo. Anything less will be screwed by the rock and hard place dilemma. Do they piss everyone off by making amiibos tied to exclusive content that's worth buying them for, like the Spinner, or do they add subpar functions to each game and make it so nobody wants to buy them, like every non-Link amiibo in Hyrule Warriors?


The problem with cross game compatibility is say a kid buys a Pitt amiibo, but really Smash is the only game where it does anything significant. He'll get tired of that amiibo pretty quickly probably. 

Besides a central "Amiibo Universe" game doesn't somehow stop the figures from being used in other games too. Best of both worlds.

I think it's gonna happen. Not only that I think it will be monstrous seller. 

That and I don't really see a game in 2015 that uses the all the amiibo toys they're going to have ... like does Megaman work in Mario Party 10? Probably not, I'm guessing. 

I think locking out items like the Spinner (unless you have the amiibo) is actually what will piss people off. But if its more centered around a Skylanders style game, people will be OK with the idea of "scan in the character, now you can play as he/she/it".