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STASIS Hits One Year Of Full Development Milestone, Gets New Screenshots

The Brotherhood has announced that STASIS, the 2D isometric, sci-fi horror adventure game has seen its first year of full time development. As the team noted, at the beginning of November 2013, STASIS launched its crowd-funding campaign, and in the year since has raised over US$ 145,000. Continue reading

 


Assassin’s Creed: Unity – PC Update 1.2.0 Changelog Revealed, Addresses Multi-GPU Issues

Man, Assasssin’s Creed: Unity is not even out yet and Ubisoft has already released two patches for the PC version of the game. Earlier today we shared the changelog for the day-one patch of the PS4 version for Assassin’s Creed: Unity. While the French company did not reveal which of them were issued on all platforms, we just got our hands on the changelogs for the two PC updates that are currently available. Enjoy the release notes after the jump! Continue reading

 


Primal Carnage: Extinction Gets Alpha Gameplay Trailer

Lukewarm Media has released a new trailer for Primal Carnage: Extinction, showing some alpha gameplay action from it. Primal Carnage: Extinction is a class-based online multiplayer shooter featuring fast-paced human vs. dinosaur combat. This can be easily described as an enhanced version of Primal Carnage that was released a while back on the PC. Primal Carnage: Extinction will release later this year on the PC and in Q1 2015 on PS4. Enjoy and here is hoping that Lukewarm will include a FOV slider because the default one for the human characters feels awful! Continue reading

 


Assassin’s Creed: Unity Looks Phenomenal In 4K

Assassin’s Creed: Unity has already been unlocked in different regions, and various sets of PC screenshots have been shared online. Now we know that a lot of you are wondering whether the PC version is optimized or not. Unfortunately, Ubisoft has not sent us yet a review code. And while we wanted to avoid sharing images prior to our PC Performance Analysis, we could not help but hit the ‘share’ button the moment we saw the following screenshots. Assassin’s Creed: Unity looks phenomenal on the PC in 4K with all its bells and whistles enabled. Kudos to NeoGAF’s member ‘CyberPunked‘ for sharing them. Do note that these images are huge in size, and that they may contain spoilers! Continue reading

 


Assassin’s Creed: Unity – GeometryWorks DirectX 11 Advanced Tessellation Coming Via Upcoming PC Update

Assassin’s Creed: Unity has just been released and NVIDIA revealed that a new update will add GeometryWorks DirectX 11 Advanced Tessellation to its PC version. According to the green team, this new advanced tessellation technique enables developers to ‘quickly and easily generate tessellation displacement maps from pre-existing assets, and to efficiently integrate tessellation rendering into their engines with minimal work.’

“In Unity, GeometryWorks is being used to add tessellation to roof shingles, roof tiles, cobblestones, brick roads and paths, archways, statues, architecture, and much, much more. And because this tessellation is real geometric detail, as opposed to simulated detail from bump mapping or normal mapping, tessellated detail in Unity is accurately shadowed by NVIDIA HBAO+ and NVIDIA PCSS, significantly improving image quality.”

Sounds cool, though we have to say that we’d wish to see tessellation being used as a means to eliminate LOD transitions – something from which AC: U suffers a lot.

There is no ETA yet for this update, but we’ll be sure to keep you posted.

Enjoy the following screenshot, showing this GeometryWorks DirectX 11 Advanced Tessellation technique in full effect.



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Check out my hype threads: Cyberpunk, and The Witcher 3!