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flagstaad said:
Materia-Blade said:

the budget of porting is a fraction of a fraction of the budget to develop the game itself.

speak for yourself when you talk about preferences of the userbase. and your "core software" decreased in sales, year after year,  on ps360. AC 4 sold much less than AC3, batman AO sold one third of what Arkham city sold, cod also decreased a lot. can't complain about those games performance on wii u when they failed everywhere else.

How much do you think it costs to port a game, lets say from the Xbox 360 to the Wii U (the easiest port possible)? How many units do you think the game has to sale at full price before recovering the costs of the port? How many more to make a decent profit?

you can't say that porting from ps360 is the easiest. when you consider the gpu intensive architeture of wii u/ps4/x1, it makes more sense to think it cost less to port from pc/ps4/x1.

I'm thinking 100-150k sales is enough to cover the costs of most ports. that's a number many multiplats surpassed on a lower installed base. as time goes on, the sales potential only increases (because of installed base), yet we see companies not announcing games that are releasing 2015 and onwards. and again, many never released a single game on wii u. bribery is the most obvious explanation.