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AnthonyW86 said:
mine said:
kupomogli said:

It's the same reason the PS4 and Xbox One are different from one another.  The point is that Reggie is bashing the PS4 and Xbox One for having multiconsoles that are similar to one another why the Wii U has different games.  The only reason the Wii U has different games though is because it's marginally more powerful than the last gen consoles so just about every title on the system is a last gen port, minus the few hundred  third party titles and exclusives.

Reggie's just upset and has to get his licks in now, because holiday next year, both the Xbox One and PS4 are going to have more games than the Wii U.

 

Reggie is upset because of holiday next year? 

Come on. Already there are many more games on the XOne and PS4 available than on the Wii U. 

But that doesn't matter. Diversity of unique gameplay matters. And thats where the Wii U shines and will continue to shine.

 

And how exactly does the Wii-U itself "shine" there? None of the games use the gamepad in any notable way, all the games would be possible on other systems. Probably even on ps3 and x360 for the most part. So the unique gameplay doesn't come from the hardware but is purely software.

 

 

MiiVerse -> GamePad drawing (!!!)

Nintendoland -> GamePad, WiiMote & Nunchuck as FPS controller

Mario Kart 8 -> Steering Wheel

Wii U Fit -> Balance Board, Fit Meter

Super Mario World -> any Controller + GamePad

Art Academy -> GamePad drawing (!!! user drawings -> OMG !!!)

Wii Sports Club -> WiiMote+ . Best Tennis and Golf EVER !!

WindWaker HD -> GamePad used to switch between weapons (BIG advantage over the traditional controller) + Gyro-Controls in FP-mode

Wii U Panorama View -> GamePad immersion

Donkey Kong Country Tropical Freeze -> horizontal WiiMote to feel like classic NES controller

 

Oh - and of course it can play the Wii software too - in case someone did miss some excellent titles:

 

Super Monkey Ball Banana Blitz -> WiiMote tilt-control at its best. 

Red Steel 2 -> FPS and sword fighting

Zelda Skyward Sword -> 2D sword fighting, FP flight steering

Wii Sports Resort -> WiiMote+ as its best: bow shooting, wave racing, etc.

Excite Truck -> WiiMote as NES Controller with motion controlls

Donkey Kong Country Returns -> WiiMote as NES controller with shaking (BIG difference than pushing a button...)

007 GoldenEye -> Wii Zapper

 

and last but not least, the KING of FPS controls:

Metroid Prime -> WiiMote and Nunchuck at its finest. Nothing beats this immersion

 

 

With the release of Amiibo the user interaction just expands further... .