| Instant_Karma said: @sc94597 Now that was a very well-explained position and I absolutely agree. I prefer the PS3 and the porting situation is absolute garbage when they try to make a shoddy translation from the 360 to the PS3. It would only make sense to make something from the greater and port to the lesser, like making with the Wii and just porting to the PS2. When you put it like that, it makes all the difference. |
The reason why they just port it from ps2 to wii rather then the other way around is because, it's easier to just make a game without upgrades or downgrades , and port it to a more powerful system. Now if you make it on the wii where the ps2 can't handle it you would have to downgrade it which is harder , and costs more money. Same thing for upgrading a ps2 port for better graphics on the wii.
Now this is half of the truth for the 360 and ps3. The ps3 is somewhat more powerful than the 360, but as much as the wii is than the ps2. The ps3 is a very hard system to program for. It's alot easier to just change what was made on the 360 to work on the ps3 than just make the ps3 version , and port it to the 360. Most multiplats that are on pc such as CoD 4 aren't made for either. They are made for pc which is the easiest to develop for despite being graphically superior then ported to the ps3 , and 360. This happens the same way. When programs are able to write ps3 code easier I could see ps3 games being the superior of the multiplats. There are some exceptions though that this doesn't matter such as The Orange Box, and Rainbow Six Vegas 3 ps3 ports.
So you guys may feel bad, but it will get better, I wish I could say the same for the wii's problem. The only way I could see multiplats being utilized for the wii like they should is when the ps2 dies. Which is most likely half way throught his generation.







