sc94597 said: Joelcool7 said: Many many fans today view one of the Wii's biggest problems to be that alot of the publishers simply develope games for the PlayStation2 and port them to the Nintendo Wii. This is a smart buisness move because it enables the publisher to hit all of the next generation consoles as well as the last generation remaining console. However in most cases two versions of the game are made. One version for X-Box 360 and one version for PlayStation2. These versions are then ported the 360 version onto the PlayStation3 and the PlayStation2 version onto the Nintendo Wii. The major problem with that is the fact that Microsoft and Sony get not only graphically superior versions but the Wii's power is rarely ever utalized in the port. The PlayStation2 game is often ported directly to the Wii with a couple control changes. Would it be in Nintendo's best intrest to ban and stop liscensing last generation ports. This would apply pressure to developers to improve their Wii versions as well as discourage support of the PlayStation 2 which would benefit Nintendo. Rather then using last generation engines developers would be incouraged to develope the Wii versions from the ground up for the Wii and not use any recycled material. As consumers we would also benefit. Because a 360 version can't really be downgraded and ported to the Wii easily. This means the Wii version is built from the ground up to provide a unique experiance as well as optimal use of the Nintendo Wii's capabilities. Is it time for Nintendo to put anend to last generation ports. To tell developers either you make the game for PS2 or the Wii but you don't make a game on PS2 and port it to Wii! | The thing is...........................Nintendo has done something similar to this before. Back in the days before the nes the console market was collapsing again, and again. The reason for this was the mass number of low quality games. Now our friends nintendo had a limit on the number of games a 3rd party could put on their console, and the quality of the games. Pretty soon 3rd parties were like"Whatever" then when our other friend sony came along they left nintendo. So nintendo lost all of it's 3rd party support , because of this limiting. This effected nintendo for 10yrs. What makes you think that they will do it again? I believe they should make it so multiplat games are designed on the wii rather on the ps2 than ported to the wii. Now games that come on the ps2 only could be ported to the wii such as the wonderful game Okami, but not multiplats on all consoles. So that is just how I think nintendo should solve this porting problem. |
You state that as if it were a bad thing. Nintendo's move towards quality control is often credited with ending the collapse of the games industry. Infact the move is credited often with saving the industry and showing that you couldn't just flood the market with crappy games.
The Atari, Colleco and Intellivision consoles were flooded with ports and crappy quality games. These games caused a fallout in the industry. Great games would get passed over in a flood of crappy ports and the poor quality games would end up selling decent numbers. However do to the flood of crappy games the consoles began to falter.
The solid good games stopped selling sufficient numbers and developers turned to cheaper and smaller teams. Look at what happened with intelivision. The developement teams got split and made smaller and smaller to produce more and more games. This was intended to allow the developers a greater ability to compete.
Well today the same thing is happening on the Wii. Developers are cutting budgets and developer sizes to produce more and more Wii/PS2 games as possible. The market once again is getting flooded and well i can say hey I love Nintendo's first party games and the odd third party game. The good games are loosing sales to cheaply made games like CarnivalGames.
When developers see cheaply made ports and cheaply developed titles selling well they inturn cut budgets and split teams to produce as many as possible!